Category Archives: digital

Recreating a paper alphabet in blender

When I saw Sabeena’s alphabet the first time, I instantly fell in love with the forms and colors. I was wondering if I could recreate the same feeling using Blender.

I tried first using only things I can find in Blender and ended up with techno-tourette.

So I decided to start up my old friend inkscape and scanned some curves off the original design of the letter U. I imported the curves back into Blender and extruded them. In order to get the feeling for the paper right, I added a solidify and a subsurf modifier to the whole thing, chose some colors and there you go.

I did not use a texture, but chose a subsurf modifier in addition to the BSDF.

Lesson learned: When you want to recreate complex paper foldings, it might be a good idea to use inkscape for the curves.

Letter U

Letter U – Wallpaper under Creative Commons Lizenzvertrag

Visit Sabeena’s alphabet on Behance

Spilled milk – This is what it looks like…

The saying goes that there is no use of crying over spilled milk. And unless you are a dairy farmer this actual affects everybody. Instead of crying over spilled milk it might be better to analyze the accident and take the necessary steps to keep it from repeating in the future.

I did this one in Blender. Reduced the fireflies by cranking up the clamp to 2 and the samples to 1000. I used approximately 4 liters of (digital) milk to form the letters for milk and dropped them from half a meter to the floor.

No food was wasted in creating this shot – 100% digital.

Literally spilled milk

Literally spilled milk

[added with edit]
And because I actually can meta-show it: This is how spilled milk looks like in a frame:

Spilled and framed

Spilled and framed

How to recreate the parallax effect in Powerpoint

Parallax effect in powerpoint

You know the parallax effect. Maybe you do not know that you know the effect. In case you are not convinced, imagine the following. There is a background, a midground and a foreground. If you move, the foreground moves before your eyes fastest and the perceived movement gets slower the more it is set in the background.

I built such a picture in powerpoint. The mountains are in the background, the trees are in the midground and the word is in the foreground.

I also added some animation. I used the animation path to get the elements to move and set the starting time to the same point. I started with the settings you see in the picture. This was too fast. A little movement is enough. The midground seemed to look OK with a maximum of double the way compared to the background. The foreground can be twice to three times the speed.

There is one thing which I deem important: In order to create a realistic scenery the way the speeds behave to each other have to be the same as the distances of the different planes (back-, middle- and foreground) to the vanishing point. If the area is very wide, you might also keep the background still and just move the mid- and foreground. If your scenery is on the inside consider moving the background in the different direction and keeping the midground where it is.

Feel free to download the powerpoint and use it to play with the settings. If you need help, let me know.


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