Recreating a paper alphabet in blender


When I saw Sabeena’s alphabet the first time, I instantly fell in love with the forms and colors. I was wondering if I could recreate the same feeling using Blender.

I tried first using only things I can find in Blender and ended up with techno-tourette.

So I decided to start up my old friend inkscape and scanned some curves off the original design of the letter U. I imported the curves back into Blender and extruded them. In order to get the feeling for the paper right, I added a solidify and a subsurf modifier to the whole thing, chose some colors and there you go.

I did not use a texture, but chose a subsurf modifier in addition to the BSDF.

Lesson learned: When you want to recreate complex paper foldings, it might be a good idea to use inkscape for the curves.

Letter U
Letter U – Wallpaper under Creative Commons Lizenzvertrag

Visit Sabeena’s alphabet on Behance

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4 responses to “Recreating a paper alphabet in blender”

      • That’s a really good idea! Maybe I should also select the colors in my renders according to the color theory… 🙂 Are you going to create more letters or are you going to start a new project? Cheers Markus

      • I will turn to a new project. I saw these letters created in paper and was just wondering, if it could have been done in Blender. I think if you use a good texture and spend some time on the lighting, it would be hard to distinguish the render from the real thing.

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