Category Archives: wallpaper

Tunnel to the future with many exits

The tunnel is an old symbol for a passage. On photographs they also make good models: Symmetry, interesting shape, often intriguing details.

I love this one in particular. It always reminds me of the fact that even if you do not see the exit and it looks like a dead end, there are plenty of exits to this tunnel – always. Why would there be a tunnel?

Feel free to use this picture in your presentations or any other work which is not for sale.

Tunnel to the future

Tunnel to the future

Toscanauts

Toscanauts

I was working on a project and went through my links, when I found the link to the NASA 3D models again. When I was home, I powered on the good old Blender 3D and imported the MK3 spacesuit.

You might wonder what a Toscanaut is: This is what you call users of Tricentis Tosca Testsuite. I like the idea. And I am glad I get to work by public transport and do not have to use a rocket (or space shuttle).

Recreating a paper alphabet in blender

When I saw Sabeena’s alphabet the first time, I instantly fell in love with the forms and colors. I was wondering if I could recreate the same feeling using Blender.

I tried first using only things I can find in Blender and ended up with techno-tourette.

So I decided to start up my old friend inkscape and scanned some curves off the original design of the letter U. I imported the curves back into Blender and extruded them. In order to get the feeling for the paper right, I added a solidify and a subsurf modifier to the whole thing, chose some colors and there you go.

I did not use a texture, but chose a subsurf modifier in addition to the BSDF.

Lesson learned: When you want to recreate complex paper foldings, it might be a good idea to use inkscape for the curves.

Letter U

Letter U – Wallpaper under Creative Commons Lizenzvertrag

Visit Sabeena’s alphabet on Behance

Unlimited area but no volume

I was always very fond of the Menger sponge. I built my level 4 sponge manually, not by using a recursive script. You can find a Python script for blender here. Here you will find some renders. I started with a simple lighting, did some reflection afterwards and finally changed the material to glass. Finally I changed the lighting to a two colored one and moved the camera inside. You can play yourself – take the blend file from here (nearly 2,5e6 triangles, 113 MB).

Concerning the headline: The Menger sponge is a strange thing. When the level goes towards infinite, the area does too but the volume goes towards 0.  Tip on the side: Do not try to imagine this sponge 😉

Simple sponge

Simple white sponge (1200 samples)

Menger sponge with hemilight from behind

Menger sponge with hemilight from behind (2000 samples)

green green glass of home

green green glass of home (3000 samples)

Insider job

Insider job (1200 samples)

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