The saying goes that there is no use of crying over spilled milk. And unless you are a dairy farmer this actual affects everybody. Instead of crying over spilled milk it might be better to analyze the accident and take the necessary steps to keep it from repeating in the future.
I did this one in Blender. Reduced the fireflies by cranking up the clamp to 2 and the samples to 1000. I used approximately 4 liters of (digital) milk to form the letters for milk and dropped them from half a meter to the floor.
No food was wasted in creating this shot – 100% digital.
[added with edit]
And because I actually can meta-show it: This is how spilled milk looks like in a frame:
3 responses to “Spilled milk – This is what it looks like…”
Hey, nice artwork. Two little tips, if you like to hear them, if not just ignore them 🙂 .You might want to use subsurfacescattering to make the milk look real. SSS is also supported in Cycles. You might want to adjust the scale of the M a bit for my eye it’s looking a bit to wide… :-). A bigger domain would be the icing on the cake. Nice work anyway… 🙂 Best regards http://quaintproject.wordpress.com/
Hey quaintproject, Thx for your feedback. I used a mix of diffuse BSDF, glass and SSS shader, but it did not work out like I intended it to be. Concerning the domain, I have to admit that I was lazy and thought about it. Then I told myself: I will see it and the people who knew what I did it and give feedback 😉
You are welcome!